The Community Manager role takes on many different forms, so what’s the job like with a video game publisher? Here’s a glimpse into the life of Activision’s Dan Amrich.

Continuing with my Community Manager interviews, Dan Amrich (a.k.a. OneOfSwords) was kind enough to spare some time with us to answer a few questions about his job with video game publisher Activision. Here’s what he said (links are my own and added afterwards):

1. How did you get into Community Management?

I was a member of the media for 15 years, and the day I moved from Official Xbox Magazine to the editor-in-chief of World of Warcraft Official Magazine, I got a call from Activision. I was in the process of moving my desk and thought it was a social call so I didn’t get back to them right away — but when I did, they asked if I would be interested in applying for this new role they wanted to create, based loosely on Major Nelson‘s work at Microsoft. So while it was flattering to be considered out of the gate for a position like this — and I definitely was not their only candidate — my CM role is a result of my work and relationship-building from 15 years in the media. Not the quickest path to CM, I think.

2. Although a CM is by no means a straightforward job, can you summarize what your responsibilities are at Activision?

I leverage my editorial background — I run oneofswords.com as a more or less independent website (it’s not hosted by or linked from Activision.com) and I act like the editor-in-chief. I choose the stories, I build the podcast, I sort of do everything on my own terms and following my instinct. I ask for guidance on information internally, but I really am given incredible editorial freedom. So my CM role is really different from, say, a CM at a development studio. I am something of a satellite around the publisher instead. I often think of it more like an official fan site; I am likely to report news that fans want to hear, but I am still at arm’s length. And that is by design, so I can truly retain my gamer point of view and not just drink the Kool-Aid. (That said, it’s tasty.)

3. Where is the best place for a fan to go to make sure their ideas or comments are heard?

So many dev studios now have Twitter and Facebook accounts — I think that’s easiest. I mean, just for Activision, @BeenoxTeam @HighMoonStudios @FSGStudio @BeachheadStudio @InfinityWard @Treyarch @RavenSoftware @SHGames and @ToysForBob are all official accounts run by the developers themselves — and that doesn’t count the independent developers who work with Activision on games like NASCAR The Game (@Eutechnyx) or Tony Hawk’s Pro Skater HD (@Robomodo). A lot of times I simply refer people to those accounts because their feedback is for the developers anyway.

4. Can you share a crazy fan story in your current role?

I don’t know if it’s what I would call a fan story, but it’s crazy. CMs unfortunately become a magnet for negativity, and one guy who hated Blur — one of my favorite Activision games despite its slow sales, and a proper cult title at this point — shattered his game disc, arranged it artfully, put his name on a card in the middle of the scene, took a picture of it, and sent it to me. I don’t know what he thought my reaction was going to be, but he took offense when I suggested that was an immature response and he could have either sold or given the game away to someone who would like it more than he did.

Other fan stories are much nicer. I get to go to PAX every year and I meet a lot of people that I only know online. I usually ask people “Do I know you from Twitter?” when they try to tell me their real name — but when I find out their online handle, I know exactly who they are! I’ve gotten some really encouraging emails and even the occasional gift. One guy made street signs as a hobby so he sent me one that says “SW AMRICH AVE,”, which I display proudly on my desk. I never expect that stuff, and I don’t want people to think they have to do it – but as someone who does a lot of giveaways, I really appreciate the effort when someone goes that far and sends ME something nice!

5. Can you offer some advice for someone wanting to become a Community Manager in the video game industry?

A lot of CMs get their roles because they are a) already in the community and b) enthusiastically being a positive member of it. If you are consistently treating people with respect in forums or keeping things on topic or helping answer questions without power-tripping, those are the kinds of things that developers see and generally want to encourage. More and more CMs are coming to their jobs after having media experience — Brett Elston (@Brelston) was at GamesRadar before going to Capcom, Sid Shuman (@SidShuman) went from GamePro to PlayStation, and Tina Palacios (@Teanah) is kickin’ ass over at Infinity Ward, but she brought with her a lot of experience at IGN, 1UP, and GameSpy. Having media experience teaches you how to speak to the masses on behalf of an organization larger than yourself is a really valuable thing in these cases. But other CMs are just superfans who build a skillset that the developer or publisher likes.

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Thanks for taking some of your valuable time to give some great answers, Dan! One of the best insights into the CM role yet! Of course, if you have a favourite CM that you’d like to hear from, just hit me up in the comments.

Cesar “pcdev” Stastny, the director of technology over at Treyarch, confirmed that PC gamers will have ranked dedicated servers in Call of Duty: Black Ops II.

Confirmed: Ranked Dedicated Servers for #BlackOps2
@pcdev
pcdev

Props PC Gamers! Finally you can enjoy ranking up with good connections! No more will the server kick you out (and give you a loss!) after trying to migrate to a new host because some douche decided to rage! Me and the other lowly console gamers will never know how that feels.

Well, to be clear: Treyarch has not officially said if they will host dedicated servers for consoles. It’s highly unlikely though.

Both Modern Warfare 3 and Black Ops were successful with peer-to-peer hosting, and I can understand why. Having players connect to each other is probably cheaper than hosting servers for the majority of Call of Duty gamers. That’s great for them, but what about us?

We have to put up with latency issues all the time. If it’s not someone with a shitty connection (read: downloading), it’s someone who leaves the game and causes everyone to wait for a new host. And sometimes that “new host” never comes and we get booted out of the game. Fun. Lag issues are one of the main reasons I do not play Modern Warfare 3 anymore.

Console gamers want dedicated servers. It’s a no brainer. I hate to say it, but PS3 gamers get online play for free, so I understand why they get peer-to-peer connections. Xbox gamers on the other hand, we pay to play online, so what’s the hold up?

Activision is to air a new Call of Duty: Black Ops II trailer during this Saturday’s Champions League final between Chelsea and Bayern Munich.

The game will start in Munich, Germany on Saturday May 19th at approximately 8:45 p.m. (CEST) which is 2:45 p.m. (EST) the same day. The trailer will air during half-time, so expect the trailer on YouTube around 4 p.m. (EST).

It is unclear if the trailer is brand new or a re-edited version of a past trailer. Given the history of the CoD franchise, it will be an editing version of the reveal trailer with some new footage.

Will we finally get a peak at Zombies in Call of Duty: Black Ops II?

Edit (May 22): The second trailer came and went, so head over to IPlayCoD.com for the trailer plus discussion.

Source: iplaycod.com

The next Call of Duty game may feature an enemy that is a very familiar — and real. But are they an enemy?

The Guy Fawkes mask appears briefly in two promotional videos for Call of Duty: Black Ops II. When a guy in the mask flashes on the screen, both times it is in reference to hackers taking control over US unmanned aircraft and turning them on friendly soldiers.

A real hacker group, known collectively as Anonymous, has linked themselves with the Guy Fawkes mask to promote unity and namelessness. The group uses their computer skills for “good”; exposing weak internet security and attacking censorship. Attacking US troops with remote planes does not seem their style.

In the Black Ops II clip titled “Documentary”, the Guy Fawkes mask appears when retired Lieutenant Colonel Oliver North talks about his nightmare scenario:

“The enemy could be anywhere, and it could be anyone. I don’t worry about the guy who wants to hijack a plane. I worry about the guy who wants to hijack all the planes.”

In another clip, titled “When the Enemy Steals the Keys”, drone pilot Major Hercules Christopher talks about hackers being smart enough to break into bank systems and people’s personal information. A guy in the Guy Fawkes mask appears when the pilot says “eventually, there’s gonna be someone who’s smart enough to hack into our aircraft”.

 

In "Documentary"

In "When the Enemy Steals the Keys"

An online group, known as AntiSec, caught wind of Anonymous being portrayed as an enemy. They responded with posting Activision CEO Eric Hirshberg’s salary and other personal information on Facebook with the message:

Activision CEO Eric Hirshberg why o why do you try to make a psyop to make Anonymous seem like the “bad guys”?
Okay.
Here is his dox.
Eric you’ve don goofed.
Show him our love ;)
#OpPirateAllActivision
AntiS3curityOPS.

It is not confirmed if Black Ops II will make Anonymous (or a similar hacker group using the Guy Fawkes mask) the bad guy.

Is it smart of Call of Duty to provoke a group, such as Anonymous? Is Black Ops II developer, Treyarch, flirting with a dangerous marketing scheme?

EDIT (May 17): Anonymous also released this video (which doesn’t help their cause):

Source: Kotaku

I woke up in the late afternoon today after a busy day fixing websites and night school. I squinted my eyes to shield out the blinding sun shining in through my window and looked over to my laptop and hit a button to wake it up from “Sleep” mode.

Low and behold, my Twitter stream was going crazy over possible Modern Warfare 3 pictures and a list of maps. A possible release date of Tuesday, November 8, 2011 caught my eye.

Continue reading “Modern Warfare 3 Revealed!” »